Truth about piracy: some facts
I’ve decided to write this small post after so many discussions on indiegamer forums. Of course this is just my personal experience, but I think that you shouldn’t underestimate it… Case Study: my game...
View ArticleOnline vs offline games
More and more developers I know are going to move online-only (some have already). But what are the key differences of online vs offline games, both from the developer and the user point of view? This...
View ArticleA new Spirited Heart
I got many requests for a sequel since I released my game Spirited Heart last year. I did a Deluxe version this december, but now is time to start something new. I am still in the early stages of...
View ArticleWill social / online games completely replace traditional offline gaming?
Short answer: No. Long reply: If you’re a developer or just a player, you’ll have noticed reading all around the net that social /online games “ARE THE FUTURE”. Literally everyone is doing it. Even...
View ArticleMaking of Card Sweethearts
My latest game, Card Sweethearts, is out. So I thought to make a post about the making of it, including some interesting informations for developers about a hard DRM decision I had to take. As you...
View ArticleIs worth having a Flash version of your downloadable?
That’s one of the most frequent questions I see asked around in game development forums. I released in May a flash version of my downloadable game Spirited Heart, so thought to share some info about...
View ArticleMaking story-based MMOs ?
It sounds impossible, doesn’t it? While talking with some other developers last day, it appears clear that to survive in the struggle that is happening right now in the shareware games (in which we are...
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